Persona 4 Golden for the PlayStation
Vita is one of the first solid, non first party, titles to hit the
vita. So far it most definitely has delivered exactly what I've been
looking for in my vita, a console like experience that I can play on
the go. Now it is a port of Altus' 2008 jrpg persona 4, but what
Golden brings to the table is absolutely worth the second look for
players who have already walked this path into the TV world.
Especially if you've never played the original or even any of the
previous installments.
In persona 4 you play as yu a high
school transfer student from the big city, that has moved in with his
uncle and niece in the small town of inaba, because his parents are
both working. You quickly get settled in and then its off to school,
where you meet some new friends and hear a rumor about an alleged
“midnight channel” which supposedly means if you watch your TV at
midnight when its raining while its turned off, you will see your
soul mate on the screen. Yu does just that on the first rainy night
only to see the image of a young female reporter, who was staying as
of recent at an inn in inaba. The next day as it turns out the young
reporter was found dead. This then leads yu down a path of
determination to find out who is killing people how and what the
connection is with the midnight channel. Luckily yu meets a few
friends along the way that join him on this adventure. Eventually yu
discovers a whole world inside the TV that people are being thrown
inside of in order to end their lives. Obviously the police,
including yu's uncle who is a local detective, have no leads, nor
know anything about the TV world so it is up to yu and his friends to
find the killer and save people from this dark TV world inhabited by
creatures called shadows, and all at the same time find and accept
their true selves for who they really are.
Over all the story is solid, its dark
at times and the characters are interesting and you will have no
problem feeling involved in their individual stories. It also carries
a good amount of humor to keep the mood balanced. At times the story
can feel rather cliche compared to some of the more popular anime
series out now. More often than not it has enough of its own flare to
keep it original. It also (depending on what ending you get) has a
rather refreshing twist at the end.
Persona 4 is without a doubt a
gorgeous game one thing that will stand out from the first time you
start it up is the vibrant colors scheme that it follows throughout.
The menus and UI all run flawlessly and look amazing on the vita's 5”
oled screen. The graphics also look really good especially now that
persona 4 golden has brought a 16:9 aspect ratio and HD visuals. All
the character models both 2D and 3D look clean. The dungeons can look
rather bland but do differ enough to keep it somewhat fresh. This
game is very dialogue heavy so being that most of the important
sequences are fully voiced is a plus, very well voiced I might add.
Persona 4 from start to finish feels like a solid total package game
that keeps a certain level of continuity throughout.
Now as far as gameplay is concerned, I
would have to break it down into two distinct types of gameplay one
being when your in the TV world. This world plays a lot like a few
other notable JRPGs most similarly being popular titles like final
fantasy, and most of the tales series. You explore several dungeons
usually each themed after the hidden personal feelings of whoever you
are currently trying to save from the TV world. Each dungeon contains
several levels, usually between 6 and 10, and once you reach the top
you fight a boss in the form of the victims persona. Persona's are
basically one individual's power or weapon, they take many different
appearances, and unlike your companions you as the main player can
collect multiple persona's this plays out similarly to collecting
pokemon, as well when you collect Persona's you can “fuse” them
to create new Persona's which if you want to discover the entirety of
the persona “compendium”. Now when it comes to the dungeons in
the TV world it can at times feel like there could be more to them
with most of them containing a series of hallways and a few single
rooms on each level until you find the stairs to move onto the next
level. At the same time the ability to revisit these dungeons, in
order to grind, has been made more enticing by adding stronger side
boss shadows to old dungeons that you may have already completed.
While in the dungeons you will see the enemy shadows represented in
the same generic form in the real time exploration of each dungeon,
however when you run into one of these shadows you are taken into a
battle arena, (unlike the tales series) these battles are played out
in your more traditional turn based style of combat. On occasion
(seemingly at random) you will be greeted by something called
“shuffle time” after the battle is over, those who have played
the previous installments (like persona 3) are familiar with this, it
is a card selection menu where the player has the option of selecting
one of the cards presented (usually between 3 to 5 cards) some cards
will increase the money or experience you gain from the battle where
other cards will directly increase certain states for your persona,
some will also contain negative results like a decrease or even total
loss of experience, money, or items, but will add more picks for
other more important cards. Then there are persona cards which are
pretty self explanatory, they offer you to choose a persona to add to
your collection. This adds a refreshing twist to the some times
monotinous grind of battle after battle.
On the flip side of this you have the
interactions in the real world. This is where the game really shows
its diversity. The main focus of your real world life will be to
social aspect. You have a collection of stats you can increase while
in the real world like knowledge, which can be increased by answering
correctly when called upon in class, studying either in the school
library or at your desk in your bed room at night. Then there is
diligence which you can take on jobs like making paper cranes at
night or working with your niece Nanako in your garden. Courage is
another skill that will come in handy this can be fortified by eating
suspect food you will find in the fridge at home and working night
shifts at the hospital as a janitor. Courage is one of the skills
that can also be increased in the TV world by defeating strong side
bosses. Expression g is something else you will find yourself working
on by joining the after school drama club. Finally understanding is
another handy skill you will build up by taking on a job as a
translator, and making correct dialogue choices during conversations.
These skills come into play in many different forms. High knowledge
will result in high scores on your midterm exam, with a top score
getting you extra special rewards, and allows you to seek
relationships with some more intellectual characters in the game.
Courage will open up more options when talking to people, for example
being very forward with some of the female characters will require
high courage, as well you will find yourself unable to not able to
visit the shrine section of the central shopping center at night if
your courage is not high enough. Diligence is important if you want
to pursue some of the more advantageous jobs on the job board, some
of which have a high diligence requirement for acceptance.
Understanding will play a role in certain conversations, with some
conversations not even being made available to you unless your
understanding is high enough to have it in the first place. Lastly
expression will play an important role in working on your “social
links” which you will find becomes the most important part of your
time spent in the real world.
Social links can be started with key
characters in persona 4 primarily all your party members bring with
them a social link that can be leveled up by spending time with them
outside of school. Their are also a few other important characters
that social links can be explored with. A social link is tied
directly to a certain class of persona's increasing a social link
will grant you extra exp bonuses when creating persona's in their
correlating class. Social links max out at level 10 starting out in
the early levels you will level up a social link every time you spend
time with the character who has a social link with you. Later levels
(around 5 or 6) you'll find yourself spending time with them a few 2
to 3 times before the social link is actually increased.
Something important to keep in mind in
the real world specifically is that unlike the TV world where you can
grind for hours at a time, the real world is run on a pretty strict
schedule that breaks down over early morning, morning lunchtime after
school and finally evening. Unless you have the day off from school
where you will only find morning and then upon returning home it
becomes evening. On school days however the only time you really get
to do as you please is after school, the way it plays out in most
cases (unless there is a story event that forcefully passes time) is
that you can visit all the open locations around town and upon
obtaining your scooter license you can visit the big city of okina.
While walking around town you will run into the different characters
who you have begun a social link with, the only down side is that if
you choose to spend time with any specific person it will take up the
remaining free time you have and will transition you directly to
evening back at home. So spend your time wisely. You can also spend
your free time taking part in the many activities around town such as
fishing, reading, catching bugs, working a job, or going to the
movies.
Finally the last remaining component
of persona 4 is called the velvet room. You are introduced to the
velvet room from the start of persona 4, this is where you will meet
with igor who is seemingly the lead overseer of your journey. The
other inhabitants of the velvet room consist of Margaret, and Marie,
who will be the ones to talk to about your persona compendium,
collecting and purchasing skill cards and fusing persona's.
Upon finishing the game you are
treated to the option of loading your save file into a new game plus
mode which adds a whole new level of excitement to the deep and
involving story that lies within persona. With that considered as
well as the sprawling compilation of persona's skill cards, and
social links to collect this game has tons of content and replay
value. One play-through offers at the least a solid 30 to 40 hours of
play time. However you could easily spent 60 plus house with this
title without even considering a second play-through.