This weeks episode we cover a few vita titles, the dust 514 beta, violence in video games, super bowl movie trailers, the evil dead, and the playstation 4 ,possible, event coming 2-20-13.
http://archive.org/download/AntiSocialMediaEp.2/AntiSocialMediaEp.2.mp3
Anti Social Media
A podcast for everything video games, movies, and tech.
Monday, February 4, 2013
Tuesday, January 29, 2013
Persona 4 Golden Review
Persona 4 Golden for the PlayStation
Vita is one of the first solid, non first party, titles to hit the
vita. So far it most definitely has delivered exactly what I've been
looking for in my vita, a console like experience that I can play on
the go. Now it is a port of Altus' 2008 jrpg persona 4, but what
Golden brings to the table is absolutely worth the second look for
players who have already walked this path into the TV world.
Especially if you've never played the original or even any of the
previous installments.
In persona 4 you play as yu a high
school transfer student from the big city, that has moved in with his
uncle and niece in the small town of inaba, because his parents are
both working. You quickly get settled in and then its off to school,
where you meet some new friends and hear a rumor about an alleged
“midnight channel” which supposedly means if you watch your TV at
midnight when its raining while its turned off, you will see your
soul mate on the screen. Yu does just that on the first rainy night
only to see the image of a young female reporter, who was staying as
of recent at an inn in inaba. The next day as it turns out the young
reporter was found dead. This then leads yu down a path of
determination to find out who is killing people how and what the
connection is with the midnight channel. Luckily yu meets a few
friends along the way that join him on this adventure. Eventually yu
discovers a whole world inside the TV that people are being thrown
inside of in order to end their lives. Obviously the police,
including yu's uncle who is a local detective, have no leads, nor
know anything about the TV world so it is up to yu and his friends to
find the killer and save people from this dark TV world inhabited by
creatures called shadows, and all at the same time find and accept
their true selves for who they really are.
Over all the story is solid, its dark
at times and the characters are interesting and you will have no
problem feeling involved in their individual stories. It also carries
a good amount of humor to keep the mood balanced. At times the story
can feel rather cliche compared to some of the more popular anime
series out now. More often than not it has enough of its own flare to
keep it original. It also (depending on what ending you get) has a
rather refreshing twist at the end.
Persona 4 is without a doubt a
gorgeous game one thing that will stand out from the first time you
start it up is the vibrant colors scheme that it follows throughout.
The menus and UI all run flawlessly and look amazing on the vita's 5”
oled screen. The graphics also look really good especially now that
persona 4 golden has brought a 16:9 aspect ratio and HD visuals. All
the character models both 2D and 3D look clean. The dungeons can look
rather bland but do differ enough to keep it somewhat fresh. This
game is very dialogue heavy so being that most of the important
sequences are fully voiced is a plus, very well voiced I might add.
Persona 4 from start to finish feels like a solid total package game
that keeps a certain level of continuity throughout.
Now as far as gameplay is concerned, I
would have to break it down into two distinct types of gameplay one
being when your in the TV world. This world plays a lot like a few
other notable JRPGs most similarly being popular titles like final
fantasy, and most of the tales series. You explore several dungeons
usually each themed after the hidden personal feelings of whoever you
are currently trying to save from the TV world. Each dungeon contains
several levels, usually between 6 and 10, and once you reach the top
you fight a boss in the form of the victims persona. Persona's are
basically one individual's power or weapon, they take many different
appearances, and unlike your companions you as the main player can
collect multiple persona's this plays out similarly to collecting
pokemon, as well when you collect Persona's you can “fuse” them
to create new Persona's which if you want to discover the entirety of
the persona “compendium”. Now when it comes to the dungeons in
the TV world it can at times feel like there could be more to them
with most of them containing a series of hallways and a few single
rooms on each level until you find the stairs to move onto the next
level. At the same time the ability to revisit these dungeons, in
order to grind, has been made more enticing by adding stronger side
boss shadows to old dungeons that you may have already completed.
While in the dungeons you will see the enemy shadows represented in
the same generic form in the real time exploration of each dungeon,
however when you run into one of these shadows you are taken into a
battle arena, (unlike the tales series) these battles are played out
in your more traditional turn based style of combat. On occasion
(seemingly at random) you will be greeted by something called
“shuffle time” after the battle is over, those who have played
the previous installments (like persona 3) are familiar with this, it
is a card selection menu where the player has the option of selecting
one of the cards presented (usually between 3 to 5 cards) some cards
will increase the money or experience you gain from the battle where
other cards will directly increase certain states for your persona,
some will also contain negative results like a decrease or even total
loss of experience, money, or items, but will add more picks for
other more important cards. Then there are persona cards which are
pretty self explanatory, they offer you to choose a persona to add to
your collection. This adds a refreshing twist to the some times
monotinous grind of battle after battle.
On the flip side of this you have the
interactions in the real world. This is where the game really shows
its diversity. The main focus of your real world life will be to
social aspect. You have a collection of stats you can increase while
in the real world like knowledge, which can be increased by answering
correctly when called upon in class, studying either in the school
library or at your desk in your bed room at night. Then there is
diligence which you can take on jobs like making paper cranes at
night or working with your niece Nanako in your garden. Courage is
another skill that will come in handy this can be fortified by eating
suspect food you will find in the fridge at home and working night
shifts at the hospital as a janitor. Courage is one of the skills
that can also be increased in the TV world by defeating strong side
bosses. Expression g is something else you will find yourself working
on by joining the after school drama club. Finally understanding is
another handy skill you will build up by taking on a job as a
translator, and making correct dialogue choices during conversations.
These skills come into play in many different forms. High knowledge
will result in high scores on your midterm exam, with a top score
getting you extra special rewards, and allows you to seek
relationships with some more intellectual characters in the game.
Courage will open up more options when talking to people, for example
being very forward with some of the female characters will require
high courage, as well you will find yourself unable to not able to
visit the shrine section of the central shopping center at night if
your courage is not high enough. Diligence is important if you want
to pursue some of the more advantageous jobs on the job board, some
of which have a high diligence requirement for acceptance.
Understanding will play a role in certain conversations, with some
conversations not even being made available to you unless your
understanding is high enough to have it in the first place. Lastly
expression will play an important role in working on your “social
links” which you will find becomes the most important part of your
time spent in the real world.
Social links can be started with key
characters in persona 4 primarily all your party members bring with
them a social link that can be leveled up by spending time with them
outside of school. Their are also a few other important characters
that social links can be explored with. A social link is tied
directly to a certain class of persona's increasing a social link
will grant you extra exp bonuses when creating persona's in their
correlating class. Social links max out at level 10 starting out in
the early levels you will level up a social link every time you spend
time with the character who has a social link with you. Later levels
(around 5 or 6) you'll find yourself spending time with them a few 2
to 3 times before the social link is actually increased.
Something important to keep in mind in
the real world specifically is that unlike the TV world where you can
grind for hours at a time, the real world is run on a pretty strict
schedule that breaks down over early morning, morning lunchtime after
school and finally evening. Unless you have the day off from school
where you will only find morning and then upon returning home it
becomes evening. On school days however the only time you really get
to do as you please is after school, the way it plays out in most
cases (unless there is a story event that forcefully passes time) is
that you can visit all the open locations around town and upon
obtaining your scooter license you can visit the big city of okina.
While walking around town you will run into the different characters
who you have begun a social link with, the only down side is that if
you choose to spend time with any specific person it will take up the
remaining free time you have and will transition you directly to
evening back at home. So spend your time wisely. You can also spend
your free time taking part in the many activities around town such as
fishing, reading, catching bugs, working a job, or going to the
movies.
Finally the last remaining component
of persona 4 is called the velvet room. You are introduced to the
velvet room from the start of persona 4, this is where you will meet
with igor who is seemingly the lead overseer of your journey. The
other inhabitants of the velvet room consist of Margaret, and Marie,
who will be the ones to talk to about your persona compendium,
collecting and purchasing skill cards and fusing persona's.
Upon finishing the game you are
treated to the option of loading your save file into a new game plus
mode which adds a whole new level of excitement to the deep and
involving story that lies within persona. With that considered as
well as the sprawling compilation of persona's skill cards, and
social links to collect this game has tons of content and replay
value. One play-through offers at the least a solid 30 to 40 hours of
play time. However you could easily spent 60 plus house with this
title without even considering a second play-through.
Embracing the digital era of gaming, say goodbye to used games
Used games have been a staple of the video game industry basically since the beginning, and lets face it its a brilliant business model. You don't play your old games any more? Ill buy them from you and you can take use that money to by newer more popular games that you want to play.
Not only are you monetarily gaining from games you don't play anymore, but that in generates used games sales which you also benefit from greatly. This business structure has found its way into all facets of physical media, I believe its most prevalent in the video game industry primarily because a twenty dollar movie is a lot easier to deal with than a sixty dollar video game. The big topic of discussion today on the other hand is digital games, and their pro's and con's.
COST
The first downer is, for most, likely to be the cost. With most digital games costing very close if not matched to the identical game in physical counterpart. As well both new and used physical games go on sale a lot more so then digital games do. I feel this is because digital games are sold in an entirely different eco system that differs greatly from your traditional brick and mortar store, and its customer base.
So on this topic I would have to admit it does seem more spend to pay premium prices for your digital goodies. However, even though your general consumer cant see this on a superficial level, I feel there is a lot more vale in a digital copy of a game compared to its physical counterpart. First example how many times has one fatal mistake, one disc left out, or one accidental laser burn turned your 60 dollar game in to a worthless mini Frisbee? With digital games we as consumers have something we've been avidly seeking out for decades, and its right under our noses, and that is an indestructible media format. You cant scratch a file, or laser burn a digital game or even forget to put it away or have it get misplaced or stolen. In an absolute worst case scenario files may become corrupt, if this is the case it takes nothing but a little time out of your day to re-download the game which on basically all platforms today can be done at any time.
Secondly your games are always organized and streamline in one simple place you wont find yourself searching your room for where you put the new call of duty, or switch disc when you've had enough and want to play some little big planet. In one word it can be summed up and that's simplicity.
THE GAMESTOP FACTOR
Another valid argument, and seemingly the most prevalent, is that digital games have no resale value. This is an important factor for two reasons. One being that you no long have the ability to turn your un-played games into cash, or the more popular “in store credit”, it also, theoretically in a totally digital world, will eliminate the discount received on used games.
In this case I would have to refute the first problem and that is the ability to sell your games. The problem with reselling your games to popular companies like gamestop is that more often than not this is how the situation will play out. Your “done” with a game you've been playing for quite some time now so you take it to gamestop and sell it for guaranteed less than half of what you originally paid for it and put that, with some cash out of pocket, towards the new big thing. Now how often do you find yourself going back and repurchasing that same title later down to road to revisit the elements of that game that pleased you enough for you to buy it in the first place. If your answer to this question is never then you win on this point, but something would tell me that many others would have a different response.
When you buy a digital game you own it for life. If you ever do decide to come back to it later in life you can, like ive said before, worst case scenario re-download it, and just accept the fact that your not going to get any money out of the original purchase. Look at it this way on average a game that your love or even just like your going to spend a minimum of 20 hours playing even at full retail of 60 dollars, that is like paying 3 dollars an hour, where in the last time I went to the theater I paid almost 15 dollars for a mere hour and a half of entertainment, roughly 10 dollars per hour and I never once though, I wish I could some how sell the experience I just had to save on my next movie ticket. Back to video games on the other hand when you buy a new title that is popular and worth buying but you get it used your looking at a price point of 54.99, 49.99 at best, so your saving 5 to 10 bucks at the register, on the flip side of that the developers are not just losing out on 5 or 10 dollars of the profit, their loosing out on the entirety of the profit for a game they poured their blood sweat and tears into, which is bad for business, and long term will hurt the possibilities of a sequel. So don't look at is as saving 5 or 10 bucks see it as making a small 5 or 10 dollar investment in the possibility of a sequel to a game you obviously thought was good enough to spend a significant amount of money on in the first place. Because that's exactly what it is.
As far as older games are concerned in know that the PlayStation store, and I would assume xbox life, is actually rather reasonable when pricing games based on how long they've been out. Your games such as dead space 2 are already available on the PSN for 19.99 a very reasonable price for a game offering at least 30 to 40 hours of entertainment to any science fiction or survival horror fan.
THE REDBOX AND GAMEFLY RELAVENCE
Along with the stated above game rentals are a consumer service most people don't want to see go away. This problem unlike others requires some effort on behalf of not only game companies, but us as consumers. On the game company side of things there is already some really solid effort in the works in the form of playable demo's and more recently new programs like Sony’s 60 minute timed trial, which unlike a demo, that is mainly a sales tool and usually only showcases a small selection of gameplay, that's main purpose is to show the games finer moments, and “sell” the game. A timed trail is handled by Sony letting you actually download the full game and allowing you a full hour to do as you please. This works because one hour is more than enough time to get into the meat of a games controls and core game mechanics, its also enough time to give you a taste of an enticing story. It can also show you poor controls and a story line literally not worth finishing. I don't look at video game rentals as an outlet for the “I'm going to try this out to see if I want to buy it” mentality, most gamers can easily push though an entire game's campaign in one week (which is the average time frame for a rental) leaving a customer who even if they liked or more so loved the title, are less likely to purchase it because they've already “beat the game”. Which again hurts developers and as stated before is a one way ticket to no sequel or future new IP's.
The other half of this effort, is on the consumer to “shop smarter” putting it bluntly. Don't listen to that gamestop employee attempting to rope you into throwing your 5 dollars down on every title coming out next year, wait read reviews, watch video's or watch video reviews. The ability to resell your games is not some kind of all covering safety net to protect you from bad decisions, making a poor choice to buy a game that even just 2 reviews could have told you was garbage will still result in a loss of most of what you spent on it in the first place. Basically digital games with no return policy just adds more gravity to your decision, and will, in my mind, cause a trend where we will see less money going to poor developers and more profit going to top notch developers.
GETTING READY FOR THINGS TO COME.
In one sense going digital with your collection now is a smart way to future proof your passion in games, why would I say this? Its apparent now that the console generation we are leaving now is starting to focus heavily on digital. The generation we're heading into is confirmed to still support physical media, but will undoubtedly have an even stronger focus on digital media. Which leaves me with no other deduction than the generation we see after in 10 years or so will solely be focused on digital media, and it wouldn’t surprise me in the least to see a console come out with no disc drive and to be a platform that only supports digital game's. That said buying digital now is smart because it is more likely than not going to be backwards compatible with the future generations of consoles to come.
DONT TAKE THIS THE WRONG WAY
I am not in any way saying that buying physical games is a bad idea. It all really comes down to the opinion of the individual. This is all just simply based on my opinion.
Monday, January 28, 2013
Anti Social Media Ep.1 (1/27/13)
Episode 1 of Anti Social Media
In today's episode we establish our new podcast and cover some relevant game movie and tech news such as.
- Black ops 2
- 2013's most anticipated games
- Whats coming out this year in theaters
- Nvidia's Project Sheild
- and more.
http://archive.org/download/ASMEp.1_1_27_13_/antisocialmedia1.mp3
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